Interactive Touchscreen Game Software for Events · In Development

EJOY Touch Event Games

Turn the event screen into an interactive game zone. EJOY Touch Event Games is interactive touchscreen game software designed for event environments where visitors can play, compete, earn scores and follow their position on a live leaderboard. The platform combines touch-first games with event branding, scoring, kiosk workflows and event-level management.

Product status: In Development. The current product build includes the six game experiences described below together with scoring and leaderboard workflows. Public release, deployment requirements and the final production feature matrix are still being prepared, so no public download or pricing is shown here.

See the experience in action

A simple guest journey built around touch.

The player flow is designed to be easy to understand in an event environment, helping each guest move quickly from attraction to gameplay and result.

01 · ATTRACT

Invite the next participant.

The guest-facing screen provides a clear starting point for the next player.

02 · PLAY

Use direct touchscreen controls.

Guests follow the game instructions and interact using large touch targets rather than a keyboard or mouse.

03 · SCORE

Finish with a result and leaderboard.

The player result becomes part of the event gaming experience and can feed into the event leaderboard.

What it is

Interactive games built for event touchscreens.

EJOY Touch Event Games transforms compatible touchscreen hardware into a guest-facing digital game experience. Visitors can enter their name, choose an available game, follow the on-screen instructions, play using direct touch controls and receive their score when the game ends.

Built for repeat participation

Simple to understand. Quick to join. Easy to repeat.

A clear attract screen, touch-first controls, short game flow and immediate result help guests understand the experience quickly and make room for the next participant.

Six interactive touchscreen games

Different challenges inside one event game platform.

The current build includes six touch-first game experiences designed for guest-facing event use.

MEMORY MATCH

Match the pairs.

Players uncover cards and find matching pairs using memory and visual recall.

WHACK-A-MOLE

React and tap quickly.

A reaction-based game where players tap appearing targets as quickly as possible.

COLOR CHALLENGE

Pick the requested colour.

Players identify and select requested colours while avoiding incorrect choices.

NUMBER GUESS

Work towards the correct answer.

A number-based interactive challenge where players progress towards the correct answer within the game flow.

SLIDING PUZZLE

Move the tiles into place.

Players move puzzle tiles across the touchscreen to reconstruct the correct arrangement.

JIGSAW PUZZLE

Complete the picture.

Players arrange digital puzzle pieces to complete the final image.

Event kiosk flow

From attract screen to the next player.

The player experience is structured as a repeatable kiosk flow for staff-assisted or self-directed participation.

01

Attract Screen

Invite the next guest to begin.

02

Start

Begin the player session.

03

Player Name

Enter the player name used for the game session and leaderboard.

04

Game Selection

Choose from the games enabled for the event.

05

Instructions & Countdown

Show the player how to participate before gameplay begins.

06

Gameplay

Play using direct touchscreen interaction.

07

Result

Show the player’s score or game result.

08

Leaderboard

Compare results before the kiosk returns for the next participant.

Live Leaderboard

Turn scores into friendly competition.

Player scores can feed into an event leaderboard so participants can compare results during the activation. The leaderboard adds a competitive layer and gives guests a reason to follow the event scores or try to improve their result.

Player Scoring

Every supported game produces a player result.

Scores are part of the event game workflow and can be used to build the leaderboard experience. This page does not claim score-normalisation, unlimited score history or analytics beyond the current product workflow.

Event Branding

Make the game experience part of the event.

EJOY Touch Event Games is designed around event-specific visual treatment, including brand identity and guest-facing screen presentation. Final public documentation will list the exact branding controls that are available in the release build rather than promising unsupported customization.

Large Touchscreen Experience

Designed for large-format touch-enabled event displays.

The interface uses large controls and layouts suited to guest-facing interaction on compatible event touchscreen hardware. Display, computer and mounting requirements depend on the deployment setup; EJOY Software does not imply that touchscreen displays, kiosks, PCs, stands or hardware rental are included with the software.

Multi-Kiosk Events

Scale the experience across more than one station.

The platform is being developed around multi-kiosk event workflows so multiple touchscreen stations can participate within the same configured event environment while working with event-level scores and configuration. Final production networking limits and supported kiosk counts will be documented before release.

Event-Level Game Controls

Choose the games relevant to the activation.

The event workflow supports configuring which game experiences are available to guests, helping the operator tailor the station around the event rather than presenting every game in every activation.

Event Management

Manage the gaming experience around the event.

The public product page focuses on customer-facing operations instead of exposing database, backend or real-time implementation details.

EVENT CONFIGURATION

Prepare the game environment.

Set up the event and determine which experiences are available for participation.

KIOSK WORKFLOW

Run guest-facing game stations.

Use compatible touchscreen stations within the configured event environment.

SCORES & LEADERBOARD

Follow participant results.

Keep the event competition connected to player scores and leaderboard presentation.

Offline & Network Operation

Built for event deployment, without making blanket offline claims.

The application has local event-workflow capabilities, while multi-kiosk synchronization depends on the configured deployment environment. Final internet, local-network and server requirements will be documented for the production release. This page intentionally avoids publishing internal storage, database or real-time architecture as marketing features.

Player Data

Keep the player experience focused.

The current guest flow uses the player name as part of the game session and leaderboard experience. EJOY Touch Event Games is not presented here as a lead-capture platform, and additional guest-data collection is not claimed unless it becomes part of the verified release workflow.

Built for Interactive Event Environments

Useful where guests need a quick reason to stop and participate.

Touchscreen games can create a simple interactive layer within different event formats without turning this software page into a local managed-event landing page.

BRAND ACTIVATIONS

Campaign and promotional experiences

Use direct interaction, scoring and event branding to create a participatory activation.

BUSINESS EVENTS

Corporate events, launches and employee engagement

Give guests a quick, repeatable game experience that fits into a wider event programme.

PUBLIC EVENT SPACES

Exhibitions, trade shows, malls and interactive booths

Run guest-facing touchscreen activities where short sessions and repeat participation are useful.

Interactive Games for Branded Activations

Attract → Engage → Play → Score → Compete → Remember.

Touchscreen games can give visitors a simple reason to stop and participate at a brand or event space. EJOY Touch Event Games combines direct interaction, game scoring and event branding so the experience can be adapted around the activation.

Why touchscreen games work at events

Low learning curve. Immediate participation.

Event visitors should not need a long explanation before participating. A clear attract screen, touch-first controls, short game flow and immediate result make the experience easy to join and easy to repeat.

FAQ

Questions about EJOY Touch Event Games.

Answers below reflect the current development build and avoid unsupported release claims.

What is EJOY Touch Event Games?

EJOY Touch Event Games is interactive touchscreen game software designed for event and activation environments, combining multiple games with player scoring, event branding and leaderboard workflows.

Which games are included?

The current build includes Memory Match, Whack-a-Mole, Color Challenge, Number Guess, Sliding Puzzle and Jigsaw Puzzle.

What touchscreen size is required?

The interface is designed for compatible large-format touch-enabled event displays. Specific production hardware requirements and tested-size guidance will be documented with the release build rather than treating one screen size as a universal requirement.

Does EJOY provide the touchscreen hardware?

EJOY Touch Event Games is the software product. Touchscreen display, computer, stand, mounting and other hardware requirements depend on the event deployment setup and are not implied to be included with the software.

Can the games be branded?

The product is designed for event-specific branding and guest-facing visual treatment. The exact supported logo, colour, background and screen-customization controls will be documented in the public release feature matrix.

Can multiple touchscreens run at one event?

Multi-kiosk event workflows are part of the current product direction and development build. Final production networking requirements, supported scale and deployment guidance will be published before release.

Is there a leaderboard?

Yes. The current product workflow includes player scoring and an event leaderboard so participants can compare results during the event.

Can we choose which games are available?

The event workflow supports configuring which of the available game experiences are presented to guests for a particular activation.

Does the software work offline?

The application has local event-workflow capabilities, but multi-kiosk synchronization and final deployment requirements depend on the configured event environment. A blanket “no internet required” claim is not made while the product is still in development.

Can scores be exported?

Player scoring and leaderboard workflows are part of the current product. Public score-export and reporting capabilities will be documented only when the release feature set is verified.

Need EJOY to deliver the experience?

Looking for managed interactive games at your event?

The EJOY Experiences website covers EJOY-delivered interactive event experiences. This page stays focused on the Touch Event Games software product.

EJOY Touch Event Games · In Development

Explore the game platform as the production release is completed.

There is no public Touch Event Games download or public pricing yet. Release status, verified system requirements and the final feature matrix will be published here when ready.