Invite the next participant.
The guest-facing screen provides a clear starting point for the next player.
Interactive Touchscreen Game Software for Events · In Development
Turn the event screen into an interactive game zone. EJOY Touch Event Games is interactive touchscreen game software designed for event environments where visitors can play, compete, earn scores and follow their position on a live leaderboard. The platform combines touch-first games with event branding, scoring, kiosk workflows and event-level management.
See the experience in action
The player flow is designed to be easy to understand in an event environment, helping each guest move quickly from attraction to gameplay and result.
The guest-facing screen provides a clear starting point for the next player.
Guests follow the game instructions and interact using large touch targets rather than a keyboard or mouse.
The player result becomes part of the event gaming experience and can feed into the event leaderboard.
What it is
EJOY Touch Event Games transforms compatible touchscreen hardware into a guest-facing digital game experience. Visitors can enter their name, choose an available game, follow the on-screen instructions, play using direct touch controls and receive their score when the game ends.
Built for repeat participation
A clear attract screen, touch-first controls, short game flow and immediate result help guests understand the experience quickly and make room for the next participant.
Six interactive touchscreen games
The current build includes six touch-first game experiences designed for guest-facing event use.
Players uncover cards and find matching pairs using memory and visual recall.
A reaction-based game where players tap appearing targets as quickly as possible.
Players identify and select requested colours while avoiding incorrect choices.
A number-based interactive challenge where players progress towards the correct answer within the game flow.
Players move puzzle tiles across the touchscreen to reconstruct the correct arrangement.
Players arrange digital puzzle pieces to complete the final image.
Event kiosk flow
The player experience is structured as a repeatable kiosk flow for staff-assisted or self-directed participation.
Invite the next guest to begin.
Begin the player session.
Enter the player name used for the game session and leaderboard.
Choose from the games enabled for the event.
Show the player how to participate before gameplay begins.
Play using direct touchscreen interaction.
Show the player’s score or game result.
Compare results before the kiosk returns for the next participant.
Live Leaderboard
Player scores can feed into an event leaderboard so participants can compare results during the activation. The leaderboard adds a competitive layer and gives guests a reason to follow the event scores or try to improve their result.
Player Scoring
Scores are part of the event game workflow and can be used to build the leaderboard experience. This page does not claim score-normalisation, unlimited score history or analytics beyond the current product workflow.
Event Branding
EJOY Touch Event Games is designed around event-specific visual treatment, including brand identity and guest-facing screen presentation. Final public documentation will list the exact branding controls that are available in the release build rather than promising unsupported customization.
Large Touchscreen Experience
The interface uses large controls and layouts suited to guest-facing interaction on compatible event touchscreen hardware. Display, computer and mounting requirements depend on the deployment setup; EJOY Software does not imply that touchscreen displays, kiosks, PCs, stands or hardware rental are included with the software.
Multi-Kiosk Events
The platform is being developed around multi-kiosk event workflows so multiple touchscreen stations can participate within the same configured event environment while working with event-level scores and configuration. Final production networking limits and supported kiosk counts will be documented before release.
Event-Level Game Controls
The event workflow supports configuring which game experiences are available to guests, helping the operator tailor the station around the event rather than presenting every game in every activation.
Event Management
The public product page focuses on customer-facing operations instead of exposing database, backend or real-time implementation details.
Set up the event and determine which experiences are available for participation.
Use compatible touchscreen stations within the configured event environment.
Keep the event competition connected to player scores and leaderboard presentation.
Offline & Network Operation
The application has local event-workflow capabilities, while multi-kiosk synchronization depends on the configured deployment environment. Final internet, local-network and server requirements will be documented for the production release. This page intentionally avoids publishing internal storage, database or real-time architecture as marketing features.
Player Data
The current guest flow uses the player name as part of the game session and leaderboard experience. EJOY Touch Event Games is not presented here as a lead-capture platform, and additional guest-data collection is not claimed unless it becomes part of the verified release workflow.
Built for Interactive Event Environments
Touchscreen games can create a simple interactive layer within different event formats without turning this software page into a local managed-event landing page.
Use direct interaction, scoring and event branding to create a participatory activation.
Give guests a quick, repeatable game experience that fits into a wider event programme.
Run guest-facing touchscreen activities where short sessions and repeat participation are useful.
Interactive Games for Branded Activations
Touchscreen games can give visitors a simple reason to stop and participate at a brand or event space. EJOY Touch Event Games combines direct interaction, game scoring and event branding so the experience can be adapted around the activation.
Why touchscreen games work at events
Event visitors should not need a long explanation before participating. A clear attract screen, touch-first controls, short game flow and immediate result make the experience easy to join and easy to repeat.
FAQ
Answers below reflect the current development build and avoid unsupported release claims.
EJOY Touch Event Games is interactive touchscreen game software designed for event and activation environments, combining multiple games with player scoring, event branding and leaderboard workflows.
The current build includes Memory Match, Whack-a-Mole, Color Challenge, Number Guess, Sliding Puzzle and Jigsaw Puzzle.
The interface is designed for compatible large-format touch-enabled event displays. Specific production hardware requirements and tested-size guidance will be documented with the release build rather than treating one screen size as a universal requirement.
EJOY Touch Event Games is the software product. Touchscreen display, computer, stand, mounting and other hardware requirements depend on the event deployment setup and are not implied to be included with the software.
The product is designed for event-specific branding and guest-facing visual treatment. The exact supported logo, colour, background and screen-customization controls will be documented in the public release feature matrix.
Multi-kiosk event workflows are part of the current product direction and development build. Final production networking requirements, supported scale and deployment guidance will be published before release.
Yes. The current product workflow includes player scoring and an event leaderboard so participants can compare results during the event.
The event workflow supports configuring which of the available game experiences are presented to guests for a particular activation.
The application has local event-workflow capabilities, but multi-kiosk synchronization and final deployment requirements depend on the configured event environment. A blanket “no internet required” claim is not made while the product is still in development.
Player scoring and leaderboard workflows are part of the current product. Public score-export and reporting capabilities will be documented only when the release feature set is verified.
Need EJOY to deliver the experience?
The EJOY Experiences website covers EJOY-delivered interactive event experiences. This page stays focused on the Touch Event Games software product.
EJOY Touch Event Games · In Development
There is no public Touch Event Games download or public pricing yet. Release status, verified system requirements and the final feature matrix will be published here when ready.